Trade skill allows them to make more money. Scouting skill allows them to move faster, and avoid enemies more easily. Steward isn't necessary, since they have a fixed party size. *Where* you form the caravan matters a lot. In Aserai or Khuzait lands, they'll be chased down by fast desert or steppe bandits.
its TW way of just making stuff hard for the player to force them to lose their caravans, where npc has 5 more per caravans, to top things off the caravans will be destroyed once 30+ size bandits start roaming the map again its 20k-25k down the drain and its not for early gameplay but in later parts it gets destroyed by enemy factions, where is the risk vs reward system, sadly it's just all
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For players who are into the caravan lifestyle in Mount and Blade 2: Bannerlord, then this is also a must. Locations like Husn Fulq offer a good way to mark up the price of pottery due to travel
Mount & Blade II: Bannerlord. The Citadel - General Discussion Caravan with better troops Thread starter Redflacko; Start date May 13, 2020; Tags caravan
Trade can be a way to make money. Find an area, and visit the cities in said area. Then, go to one of them and hover over the various trade goods to see what can be bought or sold cheaply in some of the towns you've been visiting. Look to buy goods that can be sold for around double or more in other cities.
imgran said: In the Clan parties menu you can see where your companion is. If he's in an active caravan its location will be under Parties. You can order the caravan to disband an your companion will either go find you, or go to the nearest relatively friendly town. Either way, you can see his location in the Clan member page.
Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. Helios Apr 9, 2020 @ 9:19am. Silversmith problems. So I built a silversmith in Ortysia which has a village that has a silver ore mine right next to it. To me that means mad profit since jewelry is so expensive. But for some reason my silversmith is only producing 100+ a day.