If I read "DamageFactor = Max (ThrustDamage * (ThrustSpeed * 0.01)^1.5, SwingDamage * (SwingSpeed*0.01)^1.5 * 1.1" correctly, both of those have a pretty big impact. If the speed (of whichever value ends up to be higher) is 90, that value would be reduced to 85%, while at 110 it'd be increased to 115%.
Example 2 (with Appraiser): Same sword sold already for 1039 and buyback to merchant for 385. "Whole Seller" decrease "goods penalty". When you buy from town some goods, it's stock goes down and price will grow, that will make AVERAGE price for each item grows. Bows work differently, for every other weapon. Mount & Blade II Bannerlord\Modules\Native\ModuleData\crafting_pieces.xml. There's another file that pretty much builds the basic weapons found in the game with the different pieces. Increasing the Damage Factor directly increase the damage, but Weight plays a huge part as well. 2023-05-14. Mount and Blade 2 requires you to smelt and obtain resources for weapons, after which you can forge these weapons. In this Mount and Blade 2: Bannerlord Smithing guide we will go overWanna know how to make weapons and upgrade your blacksmith skills? Well today we look in depth on the best ways to do that.Join the bannerlord giveaway - htt
Working on 1.7.2 & 1.8.0. 1.8.0 Requires a patch from GitHub found in the discussion tab on the mod page. This one really shouldn't be a mod - but it is. It provides more diplomatic options to you, a kingdom ruler. Includes non-aggression treaties, peace treaties, alliances and handy send a messenger feature. .